当前位置:首页 > 科学研究 > 电子编程 > 正文内容

Arduino Project 022 - LED Dot Matrix Display - Pong Game

RonWang1年前 (2024-10-15)电子编程741

This project was hard going and a lot to take in. So, for Project 22 you are going to create a simple game with simple code using the dot matrix display and a potentiometer. This time you are going to use one of the many available libraries for controlling LED dot matrix displays to see how much easier it can make your life when coding.

Project 22 – LED Dot Matrix Display – Pong game

/* Coding Ron Wang
   Oct.15th 2024
   Autaba support for coding hardware
   Project 22 LED Dot Matrix – Pong Game 
 */
 
#include "LedControl.h"

LedControl myMatrix = LedControl(11, 12, 8, 1); // create an instance of a Matrix
/*
DIN connects to pin 11
CLK connects to pin 12
CS  connects to pin 8
*/
 
int column = 1, row = random(8)+1; // decide where the ball will start
int directionX = 1, directionY = 1; // make sure it heads from left to right first
int paddle1 = 5, paddle1Val; // Pot pin and value
int speed = 300;
int counter = 0, mult = 10;

void setup()
{
 myMatrix.shutdown(0, false); // enable display
 myMatrix.setIntensity(0, 8); // Set the brightness to medium
 myMatrix.clearDisplay(0); // clear the display
 randomSeed(analogRead(0));
}

void loop()
{
 paddle1Val = analogRead(paddle1);
 paddle1Val = map(paddle1Val, 200, 1024, 1,6);
 column += directionX;
 row += directionY;
 if (column == 6 && directionX == 1 && (paddle1Val == row || paddle1Val+1 == row || paddle1Val+2 == row)) {directionX = -1;}
 if (column == 0 && directionX == -1 ) {directionX = 1;}
 if (row == 7 && directionY == 1 ) {directionY = -1;}
 if (row == 0 && directionY == -1 ) {directionY = 1;}
 if (column == 7) { oops();}
 myMatrix.clearDisplay(0); // clear the screen for next animation frame
 myMatrix.setLed(0, column, row, HIGH);
 myMatrix.setLed(0, 7, paddle1Val, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+1, HIGH);
 myMatrix.setLed(0, 7, paddle1Val+2, HIGH);
 if (!(counter % mult)) {speed -= 5; mult * mult;}
 delay(speed);
 counter++;
}

void oops() {
 for (int x=0; x<3; x++) {
 myMatrix.clearDisplay(0);
 delay(250);
 for (int y=0; y<8; y++) {
 myMatrix.setRow(0, y, 255);
 }
 delay(250);
 }
 counter=0; // reset all the values
 speed=300;
 column=1;
 row = random(8)+1; // choose a new starting location
}

Arduino Pong Game MAX7219 Circuit

Arduino Pong Game MAX7219 Schematic

版权声明:本文为原创文章,版权归donstudio所有,欢迎分享本文,转载请保留出处!

本文链接:http://www.donstudio.cn/?id=272

标签: Arduino

相关文章

 ​Arduino Project 051 - How to Connect Remote Control

​Arduino Project 051 - How to Connect Remote Control

Project 51 How to Connect Remote Control 4 Channel to Arduino// constants won't c...

C语言调试运行环境TurboC的安装

C语言调试运行环境TurboC的安装

上大学时学习《C语言程序设计》(第二版)作者谭浩强,大部分编程时间是在学校机房度过,每次点开桌面的TurboC图标,就开始在里面敲代码,然后保存程序Abc.C,下一步进行编译,如果编译成功的话,就可以...

 ​Arduino Project 048 - Human Body Infrared Detector and Relay Light

​Arduino Project 048 - Human Body Infrared Detector and Relay Light

Project 48 Human Body Infrared Detector and Relay Light/*  * Coding by Ronwang&...

Arduino Project 023B - Liquid Crystal Displays -Blink and Cursor

Arduino Project 023B - Liquid Crystal Displays -Blink and Cursor

Before wiring the LCD screen to your Arduino board we suggest to solder a pin header strip to the 14...

Arduino Programming Basic - Bollean

Arduino Programming Basic - Bollean

Arduino 程序基础,介绍Arduino程序的基本组成,第一部分编写了10个例子,关于变量及变量名称,串口监视器,if循环,for循环,while循环等。第二部分介绍了函数,全局变量,局部变量和静...

Arduino Project 009 - LED Fire Effect

Arduino Project 009 - LED Fire Effect

Project 9 will use LEDs and a flickering random light effect, via PWM again, to mimic the effect of...